Actual 4.80 desktop Unreal capture. Phone performance and touch acceptance remain pending.
Status
Private testing · 4.80.0
Platform
Android
Engine
Unreal Engine
Planned season
6 weeks · US $2.99
01 / Explore
Choose your risk.
Regions offer different resources and stronger enemies. The Expedition Planner shows level recommendations, XP multipliers, useful tools and travel readiness.
02 / Craft
Make a home.
Harvest trees, stone, fiber and iron. In-reach targets show expected yield, remaining charges and the matching tool; a ground ring follows harvest progress. Tap Gather again to cancel an unfinished attempt without using a charge. Build walls, floors, a crafting bench and a forge. Blueprint cards show materials and requirements before placement.
03 / Recruit
Survive together.
Recruit Mira, Blake and Rowan. Direct them to follow or work at Home. Treat nearby wounded survivors and use crew assistance for construction.
04 / Progress
Keep your discoveries.
Manage loot, protect equipment from sale, compare upgrades and trade for earned coins. The current prototype saves progress on your device. Workshop cancellation now previews the unfinished ingredient refund before a separate confirmation.
New / The Haven Library
Every light has a story.
Meet Mira, Blake and Rowan through six short Field Tales and six longer Haven Chronicles: twelve original, AI-assisted fictional stories about belonging, repair and the first Lastlight broadcast. Read them freely here or use Story Library in the private game. These are optional world stories, not additional playable campaign acts.
The 4.37 private build also has hold-to-attack controls, optional Auto Attack, a dark brass interface and an offline reader with text sizing and focus view. Reading grants no coins, XP or paid entitlement.
Current private prototype / 4.80.0
A camp worth returning to.
Build your supply loop: gather, store, queue provisions, recover at Home, then follow the next signal into the wilderness.
Put your camp in order.
Linked chests share one Home stockpile. An optional Keep setting retains wood and fiber for one or five sets of provision recipes while Store Excess deposits other materials. Live storage cards preview To Home, Reserved and Overflow; gold borders flag capacity overflow. The setting does not craft or fetch ingredients; overflow and forage remain carried. Review a relocation, tap the camp diagram to choose clear ground, then confirm. Added chests can be reclaimed for half their build materials; the starter chest remains protected.
Gather where you choose.
Open Resources on a destination card to compare live node availability and harvest charges. Track wood, stone, fiber or iron within that region; depleted targets retarget locally, and exhausted stocks wait for regrowth. Set an optional target of 10, 25 or 50 newly harvested materials and watch trip progress in the field. Completion holds the compass; it adds no reward. Goals reset when another route or expedition begins. Resume an active trip without losing progress, or end its guidance without moving. Remaining-harvest estimates flag insufficient current regional stocks. Focus resource radar on your tracked material and region, with cyan ready-stock squares and gold refilling rings. Switch back to all available resources in the planner. Global Find controls remain available. Directional guidance does not guarantee a safe path.
Use Map → Supply Check to compare carried rations, water and medwraps with a suggested pack for each region. Queued supplies must finish before they count as packed. The ingredient checklist subtracts work already queued, then shows what still needs crafting. Find Forage, Find Wood and Find Fiber shortcuts update the compass; Fetch at Home opens the workshop when reserves can cover the gap. Targets are advice and do not block travel. Craft rations, clean water and medwraps in timed batches. Gold Fetch buttons take only missing wood and fiber from a chest within three metres; tap Craft next to reserve the batch. Queue cards estimate when the first item and the complete batch will be ready, including earlier jobs. Prioritize urgent supplies while preserving unfinished work. Menus pause production and survival needs; jobs do not advance offline.
Review your base upkeep.
Read damaged structure condition bars in the field. Camp Inspection adds a north-up diagram, weakest-structure selection, condition totals and a full repair budget. Select a specific structure from the paged list, then approach within three metres to review repair or reclamation. Repairs cost two wood and two stone; reclamation returns half the blueprint materials. Cancel is free. Reclaiming your last bench preserves queued jobs and holds production until a bench is rebuilt.
Within six metres of Home, a six-second rest uses one ration and one water to restore up to 50 HP, 35 food and 45 hydration. Movement or danger interrupts the rest without spending supplies. Away from Home, four active seconds of field bandaging uses one medwrap for up to 45 HP; quick medwrap use restores up to 25 HP.
Follow The Last Signal.
A seven-chapter opening campaign connects resource deliveries, field recoveries and reports to Mira at Home. Stronger destinations require better preparation. Later story acts are not included yet.
Launch status
The game is not publicly available on Google Play yet. A paid battle pass with a free tier is planned for launch; the planned price is US $2.99 for each six-week season, with combat gear and exclusive cosmetics. The free tier has currency, separate cosmetics and minor rewards, with powerful gear at the end. Purchase verification and restoration are still being prepared. The current private build has no real-money payments.
No public download or release date is promised here. This page will link to the verified store listing when it is available.
Planned seasonal progression
Two tracks. One season.
Free track
Earn coins, resources and separate appearance finishes. The final stage awards a powerful carbine.
Optional paid track
Planned US price: $2.99 per six-week season. Includes equipment that affects combat power and four exclusive appearance finishes. One purchase per season; no automatic renewal.
Rewards require progression. Purchasing does not complete stages. Connected pass verification and purchases are not active in the private build.
Before you play
Neon Lastlight questions
Is Neon Lastlight available on Google Play?
Not yet. The game is in private Android testing while signing, connected purchase verification, disclosures and device testing are completed. This page will link to the verified store listing when it is available.
What kind of game is it?
A single-player exploration shooter with survival crafting and base building. Gather resources, improve your gear, recruit survivors and choose stronger regions when you are ready.
Does the paid pass affect combat?
Yes. The planned paid track includes power-affecting equipment as well as exclusive appearance finishes. The free track has its own rewards and a powerful weapon at the final stage. The pass is not cosmetic-only.
Can I play offline?
The current private build is offline. The planned connected pass requires Google sign-in and Internet access for seasonal progression, paid verification, claims and restoration. General inventory and base data remain on the device.
Will restoring a pass restore my whole save?
No. Planned restoration verifies pass ownership and claim receipts; it is not a complete cloud save or synchronized inventory across devices. Clearing app storage can remove local progress that the developer cannot recover.
How will late-season purchases work?
The planned service checks verified account XP against the remaining earning capacity before normal checkout. Players without enough time to finish are directed to free progression. Eligibility is not a promise of completion. Recorded or pending payments are directed to restoration before another purchase.
Nothing is sold on this page or in the current private build. When the game launches, downloads and any optional pass purchase will be handled by Google Play, and Google Play's terms and refund policy will apply to those transactions. Purchase verification and restoration are not active yet.
This page is part of the Syndicate Hub LLC website and is covered by the website terms of use and the game privacy notice. Project descriptions are informational and are not an offer to sell or a promise of a release date.
Content note: the game is a survival shooter with fantasy combat against hostile survivors and creatures. It is not directed to children under 13.
Version 4.38 adds eighteen branching written conversation scenes with Mira, Blake and Rowan, connected to the twelve included stories. Optional fictional reflections deepen the setting without changing combat, resources, recruitment or paid progression.
Version 4.39 adds The Broken Crossing: accept Blake's request at Home, survey a Pine Reach trail, repair it with carried materials and report home. Completion restores a decorative crossing and Haven route board, and unlocks three one-time supply requests. Safe returns also offer an optional campfire conversation. Purchases remain disabled in the private Android build.
Choose free Ward Pulse or Breach in Combat Disciplines, then review Black Signal at an unused relay. Three escalating waves end with the Hollow Marshal, a named elite with a readable charge windup. Completing the trial offers a field benefit and triple normal relay run XP once per site per expedition.
The trial reuses existing open-world sites and enemy art. No separate dungeon, new map, guaranteed loot rarity or public Google Play availability is implied.
The compact HUD keeps health, survival needs and navigation visible, with secondary tools in a collapsible icon group. Supply counts, current-tool labels and original medical, water and rest symbols make actions easier to recognize. Local recovery previews and partial healing help manage resources without adding a purchase requirement.
Private testing continues. This page is not a public game download or Google Play launch announcement.
Survive with less clutter
The private 4.80 build adds current food/water effect and supply-count previews, deferred optional appearance art, exact extraction bonus previews, balance-cap feedback and clearer return progress alongside the contextual low-food and water shortcut, while keeping the field ring-free and aura-free. Read the critical-needs guide. This is a private test build, not a Google Play launch or public APK release.